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NAVYFIELD GAMER'S

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1SS Guide Post Empty SS Guide Post Sun Feb 13, 2011 4:08 pm

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Submarine
- USA = excellent armor, excellent defense, decent torpedo firepower.
- UK = Moderate Defense, decent torpedo firepower.
- IJN = Slow, BEST torpedo firepower , 1 extra support slot, more Oxygen.
- KM = Excellent defense, excellent torpedo firepower, proxy torpedoes, best maneuvering.

Anti BB = IJN
Anti SS = KM

2 Types of Anti Sub Weapons( ASW )

1. Hedgehogs ( HH ) - Takes around from 2-3 seconds to explode.
2. Depth charges ( DC )- Takes around from 4-5 to explode.

Hedgehogs are Anti Sub Weapon that can launched from longer distances, DC cannot do that, which mean the Anti Sub Weapon have to be closer to the enemy sub. Keep In mind that DC explosion radius is even bigger than sub torpedoes splash radius.

Ships that will auto detect subs
- FF
- DD

Ships that can detect subs using a sonarman
-CL
-CV

Crew Set-up
=> 2 Torpers with +12 or +13 on Torpedo and +10 or higher on RLD.
=> 1 Planesman with +15 or + 16 on Potential
=> 1 Sonarman with +15 or +16 on Potential
=> 2 Engineers with +12 or +13 on Engine
=> 1 Repair with +12 or +13 on Repair

Note:

-If you run out of torps, then become a scout and give you team some vision.
-If you are running out of air and your in the middle of chasing a BB, stop and go back. If you continue you will run out of air and not hit him at all.
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Remember to have PATIENCE.

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