SPARTAN FLEET

NAVYFIELD GAMER'S

Latest topics
» EASY CONTECT TO NEW SERVER GUIDES
Wed May 09, 2018 8:57 am by chris5653

» Server Consolidation Announcement
Fri Apr 27, 2018 10:32 am by chris5653

» GUIDE FOR RANGE AND SPECIFICATION FOR GUN'S
Thu Apr 26, 2018 1:50 pm by chris5653

» NEW EVENT 23 SEP -24 NOE 2015
Wed Oct 21, 2015 1:39 am by chris5653

» Application
Fri Jan 16, 2015 1:10 pm by chris5653

» NEW EVENT BB COMING SOON.
Fri Jan 09, 2015 2:53 pm by chris5653

» Guide about armor
Fri Jan 09, 2015 2:39 pm by chris5653

» winter event 27 noe-31 dek
Tue Dec 02, 2014 1:09 am by chris5653

» NEW EVENT 18 SEP TO 19 OKT
Wed Nov 19, 2014 12:34 pm by tulul

» Application
Tue Oct 14, 2014 7:26 am by chris5653

WEATHER 24 HOUR LIVE
December 2018
MonTueWedThuFriSatSun
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Calendar Calendar

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 13 on Mon Nov 14, 2016 10:57 am
press like
My Great Web page My Facebook Login Page

You are not connected. Please login or register

SPARTAN FLEET » NAVYFIELD » Guides » SS Guide Post

SS Guide Post

Go down  Message [Page 1 of 1]

1 SS Guide Post on Sun Feb 13, 2011 6:08 am

Guest


Guest
Submarine
- USA = excellent armor, excellent defense, decent torpedo firepower.
- UK = Moderate Defense, decent torpedo firepower.
- IJN = Slow, BEST torpedo firepower , 1 extra support slot, more Oxygen.
- KM = Excellent defense, excellent torpedo firepower, proxy torpedoes, best maneuvering.

Anti BB = IJN
Anti SS = KM

2 Types of Anti Sub Weapons( ASW )

1. Hedgehogs ( HH ) - Takes around from 2-3 seconds to explode.
2. Depth charges ( DC )- Takes around from 4-5 to explode.

Hedgehogs are Anti Sub Weapon that can launched from longer distances, DC cannot do that, which mean the Anti Sub Weapon have to be closer to the enemy sub. Keep In mind that DC explosion radius is even bigger than sub torpedoes splash radius.

Ships that will auto detect subs
- FF
- DD

Ships that can detect subs using a sonarman
-CL
-CV

Crew Set-up
=> 2 Torpers with +12 or +13 on Torpedo and +10 or higher on RLD.
=> 1 Planesman with +15 or + 16 on Potential
=> 1 Sonarman with +15 or +16 on Potential
=> 2 Engineers with +12 or +13 on Engine
=> 1 Repair with +12 or +13 on Repair

Note:

-If you run out of torps, then become a scout and give you team some vision.
-If you are running out of air and your in the middle of chasing a BB, stop and go back. If you continue you will run out of air and not hit him at all.
-----------------------------------------------------------------------------------------------

Remember to have PATIENCE.

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum